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Lords of Midnight: The Citadel : ウィキペディア英語版 | Lords of Midnight: The Citadel
''Lords of Midnight: The Citadel'' is the second and final sequel to the classic ZX Spectrum, Commodore 64 and Amstrad CPC game ''The Lords of Midnight'' by Mike Singleton. The sequel departs quite radically from its predecessors, abandoning the previous installments' turn-based movement and opting for real-time 3D movement. ==Background== The story of the game is a direct continuation of ''Doomdark's Revenge''. Morkin's father, Luxor the Moonprince, who by now is an old man, sets off on a quest to find the fabled Eye of the Moon. During his quest he is captured by Boroth Wolfheart and imprisoned in a Citadel. The main quest is to aid Morkin in finding and freeing his captured father. Some storyline details were changed from what had been issued as the story for the Eye of the Moon, such as the game canvas being set in the Blood March, now located south-east of Midnight, instead of south-west as the original. Further, the original story had Luxor set Morkin out on the quest for the Eye of the Moon, whereas the story of The Citadel had Luxor already captured. Game designer Singleton explained the continuity error by stating the events of The Citadel take place some 20 years prior to the events in the Eye of the Moon.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Lords of Midnight: The Citadel」の詳細全文を読む
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